If you're interested in the topic of 240p and the science behind television signals, check out Displaced Gamers' History of 240p on YouTube. These days video standards are named by their resolution, so we call it 240p since it's a progressive (non-interlaced) image with 240 lines, not pixels, of resolution. Sega's 16-bit console could display 61 colors at a time at a resolution of either 320x224 or 256x224 non-interlaced through the NTSC TV standard. For example, the Sega Genesis could display any color you wanted as long as it fit into a nine-bit color gamut with 512 distinct hues. The scaling methods we're used to add an element of blur to old games - 100% crop Diablo II Pixel art and standard-definition graphicsīack in the 80s and 90s when Nintendo and Sega fought for dominance, pixel art was just "art".
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